Hey there. I am pretty new with all this stuff and want to know what you think is the best way to add physics bones or cloth to a model. I want to add the default physical effect in capes and hair but not sure how to do it. It is possible to do it just importing the fbx in the Dota2 Tools importer? Thanks!!!!
Hi, Is there a way to change the flip axis of the mirror skin weights? Correct me if I'm wrong but at default it is +X to -X. I want to change it to -X to +X instead. Thank you for your time. P.S. The mirror command does not have the dialog option box beside its name so I was wondering there must be a different way to…
Can someone help me with a really ignorant question? I seem to have lost my model in the viewfinder. I hit 'f', ctrl+n, in fact, not even a default subtool will show up. I cant seem to find a way to bring up anything in the viewport despite it showing up in the subtool palette (see below)
Working on a movie series done entirely in Blender 2.7+ Here is one of the main characters, London Fischer. Models initially done using default material to review overall sculpting and topology...last image demonstrates lighting and material node setup techniques on her 'armor'. Check out our site to learn more about our…
I was using 3ds max 2015 student version and it randomly decided to stop functioning. After freezing and ctrl+alt+del I restarted it and it didnt reset my hotkeys to default, but it set them to whatever it decided..for example: ctrl+s was set to "soft selection" in editable poly w was set to maximize viewport what do? how…
Hello, I did a portrait study of Keith Flint, the front man from The Prodigy band. For the moment I need to take a break and for sure someday I will re-visit this piece with fresh eyes and clean mind. All the details has been made by "hand", this mean no scan displacement maps, not special brushes. Just default zbrush…
Yes, 50% grey and 100% chrome reflective. You can also use a colour calibration chart. This is similar to vfx/film look dev. If you look in the starter content folder in UE4>maps there is the Advanced Lighting scene with all of this set up. Also, Blender has this built into it's shading tab look-dev mode using EEVEE, by…
EDIT: So i just thought out that 3ds Max 2017 actually DOES this on default... that it switches you to the exact posiition where the perspective view before you switch. But the previous versions (like 3ds max 2012 which i use often) dont have this... So anybody have any idea how to get this functionality ...?
Updated the website a little bit. There really isn't that much I can do with the default templates : s Still trying to figure out a way to block all my non-portfolio content on flickr. Maybe I should create an art dump thread dedicated to my pieces so the critics can focus on that? We'll see, haha.
Sculpted and rendered in Blender. Definitely still clumsy sculpting. I think I'm zooming in way to fast on detail areas - and then the whole sculpt looks wonky, and then I smooth it all over out of frustration. Also, Blender's default material makes it really hard to see what's going on, but sculpting with the full…