it might be rear projection rather than front - you can usually get away with settings that a lot higher., if you're using the BB as a reference for the distances try setting them both to 1.0. you should get a load of projection artefacts but no misses and can work back from there
Thank you for your responses. The answers you provided helped clarify many things in my mind. Right now, I'm trying to create materials for landscapes by using texture cell bombing to randomize tiles and then combining the materials using landscape blending to paint in landscape mode. Additionally, I'm open to any advice…
Thanks for all the comments guys, I really appreciate people taking the time to look at this. @SaboR1996 - Thanks man, most of the panels are modular with decals etc to break them up and make them appear a bit more unique. @Brygelsmack - Thanks, you may be right about the red but that was kinda the idea I had stuck in my…
n88tr, I've scrolled through this thread and saw some of your artwork. Theres a huge variation in quality of the assets, seeing for example the descent uzi and sword from 2011, and the last ones. How come? The ring's design itself is cool, but the execution of it is just - don't want to be harsh, but - bad. Which can…
Its been a while. Was sick for a bit and then all of the team took a break from the project to do contract work for the Queensland government but am back to it! I've continued to bake the ao/normals/ make the low poly mesh of everything planned on the foliage texture sheet. I made a bundle of hay that I was struggling with…
I'm trying to get my head around this stuff as I type, pretty much, so I hope this doesn't come out as a sprawling mess! Im at a similar stage to you but I have managed to get a little further. The main problem for me is that the Crysis Wars editor is different from the main Crysis one. I only found a small mention of this…
I'm trying to model some fancy stuff like gothic, baroque style furniture or architecture, props? and I'm trying to model some pattern, ornament like the picture here i knew it's not going to be easy but turns out it was way more difficult then i thought :( so i googled and watched youtube videos how to make these kind of…
My goal is to export the model into .gr2 format. The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds. But I don't want to rig the model from scratch (weight painting all the models one more time), I…
This post is really old, but I've run into the exact same issue. I'm trying to offset my scatter object in the Z axis, but if I enter a value like -500 trying to get the objects to sink into the ground a bit, some go up and some go down. What gives? It's not placing the objects based on the pivot either. Really irritating.
Hello! I'm trying to learn Zbrush, and I got really inspired when I saw Romys awesome thread Pirate Castle. I learned a lot reading his workflow, and wanting to try making something myself. So I'll try to learn Zbrush and build something in the process. I'm trying to make a simple one-shot view of a dungeon throne room.…