Rock Exercise. Done as a part of a rock study I have started earlier this year. Used Blender, SP, SD, Unreal, and Zbrush. Artstation : https://www.artstation.com/artwork/Xgnvkn
With the Unreal design tools I learn what I need to so things work like I want but I don't enjoy it. I think most mod guys might agree. The ones that don't, started out with UnrealEd as their first 3D app and don't mind it because they forced them selves to learn it over many months/years. Everyone who plays FPS's knows…
I have spent over 2.5 years working in Unreal Engine to create 100 post process shaders. Each shader has a few images and a video showcase. You can find all of the shaders here! For those unaware of what post process shaders are; they are like materials applied to your screen using math to create new cool effects.…
Yeah, I believe that it is possible, because technically, there is no missing feature in terms of rendering options. I even found out that it has much better Import pipeline than unreal or unity hehe :)
Hi guys! I'm a Concept Artist, 3D modeler and illustrator. I'm open to a freelance/full-time contract job I'm experienced in concept art, modeling, illustration and rigging. My portfolio: https://www.artstation.com/martingrasso LinkedIn: https://www.linkedin.com/in/martingrasso/ Contact me:…
Hey guys i wrote a big breakdown on Game Artist if you interested in armour creation and Unreal Engine, please check it out. https://gamesartist.co.uk/knight/
You could use any rigging method you prefer - all that matter's is that you add the necessary bones to the rig and that everything is setup correctly in Unreal. - How does foot placement work on the code side of Unreal? - What bones are affected by foot placement adjustment? - How do I hook up these affected bones to the…
Wow thanks! I appreciate the effort you went through to illustrate the changes. I'm still learning the ins and outs of Unreal Engine and haven't learned about the post processing options yet. When I go back to it to repair/touch up things for portfolio time I'm going to make sure to pay attention to those kinds of things.…