Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
I think you're good enough to work in a game dev team as a junior but for sure you need to show it, your current work is aimed at archviz for the most part of your environments Game is about performances and crafting out of fewer resource very often. Maybe get started with game-engine conditions either through making stuff…
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
First, try setting your Photoshop history states to 20 or fewer. Ensure that you're working with 8-bit textures instead of 16-bit. It's also worth noting that you're using four mesh groups at 4k - that's a minimum of 16 textures. At 4k res with the number of layers that dDo uses, that's a lot even for a 32 GB system. I…
I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
Hi guys, and thanks for the replies! Hmmm a mixed response. I guess it all depends on the studio. Maybe the best thing and obvious thing to do is have both types in my portfolio. Having said that, I have just been reading the getting that first gig thread, and since I have no experience and am desperately seeking to get…
What are your current settings? Vray can use different methods for primary and secondary bounces. It looks like you currently use the bruteforce method for the secondary bounces. This creates noise if there are not enough samples.
I am thinking about doing a little cartoon stylized game. 3d but made to look like a 2d visual novel. I have made a few 3d games before, but when I look at the character drawing style of Clannad. I see a lot of things that I don't know how to accomplish with 3d. For example a strong outline, the way the shadows appear,…
Thanks a lot! (maybe I used the verb "modding" in a wrong context: If you open UDK it's set by default to build a deathmatch map, hence the automatic first person view, futuristic gun and basic controls when you hit the play in editor button) I wanted to get to know a way to get around that and set up custom camera…