Unfortunately no one pmed me had the experience with what I needed. So here's a render to get more people interested. I really believe that this is a good product. If you don't know what I'm talking about, visit this thread http://www.polycount.com/forum/showthread.php?t=135432 Thanks. Render: http://imgur.com/mqcgeUK
A talk about NVIDIA gfx hardware pipeline and some effects on vulkan/gl together with a colleague at GTC is now public http://on-demand.gputechconf.com/gtc/2016/video/S6138.html http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf special thanks to @SimonT…
Going to evaluate 901 and potentially move our animation over to Modo, would love someone to help me hit the ground running. Skype (text) chat would be ideal, look forward to talking to you and hope I can help you back in some way in the future -- PM me your skype name :) Thanks, Gsep
Hey, I'm going to start posting the assets, and maybe some screenshots from my indie horror game Ganymede Hollow. You can find out more about the game, including some videos of me making the art and talking about the workflow at: http://www.indiedb.com/games/ganymede-hollow Thanks for checking it out. -Ian
If not, I guess the devs presume that all of their users are using 2 monitors? Btw: I'm not talking about setting up a textured plane in the document, that's just time consuming madness. That's the technique suggested on Pixologic's site but it just seems insanely complicated -like 11 steps (and gets affected by your…
This is a project that i did for my vehicles and mech module at university. We were tasked with creating a mech of our own choice/design and i decided to base mine off of a collection of different types of Gundam. The project has already been submitted at this point however i do plan to continue working on it so C&C is…
So im wondering if i should invest my time and heart into becoming environment artist and i'd love to ask a few questions about that line of work to a professionals. If somebody wish to enlighten me about hard work days of environment artist, i will greatly appreciate it. We can talk with pm or skype, whatever convenient…
Here is a model of a german tank from WWII that I created for an indie game, high poly, low poly & textures. 24K Tris 1 Texture Set at 4K Feedback is very much appreciated.
thank you Dragonar!! thanks! thank you tits!! i really enjoy handpainted textures! thank you Optinium! thanks Jacque!! thank you! i spent a lot of effort on the textuing! thank you! thank you dustin!! i'm glad you appreciated the presentation too!! thank you!! thanks Gabriel! thank you very much!! sometimes hard work pays…