Here is a scene I made of a brewery. It is in the free cryengine sdk. These are the pieces that made up the scene along with a couple solids for the misc stuff. Uploaded with ImageShack.us
scene update! I've like 50 screenshoots of the process but I'll post it after publishing this scene :) please let me know what do you think about these 3 shots/compositions https://youtu.be/gOP6LS8Fa_A and a few screenshoots I may want to replace top-down with a sketch idea of a LD as the canopies look like a huge blob
yes 'really,' poopipe you were being a bit provocative when you used the term 'stealing' . could have just said it was not allowed I consider it more to be more fan art really and it can be a grey area as you well know. I have modelled an 3d object of a comic book/poster and placed it in my scene. The scene is the main…
Looks nice! Doesn't exactly scream "elven" to me, but what do I know. The windows would probably work well for a night scene, but appear quite flat if we are supposed to look into a darker interior. The shadows around the protruding stones in the wall could be a bit more directional than they currently are and there could…
Having more or less zero knowledge of the technical constraints of lighting something inside a game engine, I'm putting my concept artist hat for this critique. Please disregard what can't be done! You might want to look at photos of similar locations to get a baseline lighting you can twist into a different mood. This is…
First things first, I love what you have. The placement of assets and choice of said assets (be they self made, store bought, or some mix) is solid. I think your atmosphere is also quite good. I wonder if you can add some volumetric fog or some localized volumes just for some additional effect once all is said and done.…
@musashidan And that needs to change. There should be a way this can be decoded. So what about textures u need to take in a subway underground or dark place. A way to decode the exposure of the photo, calculate the light intensity as well as the original color of each surface. I don't know.Maybe there would be something of…
Another update on this project. First of all I want to thank you guys for your comments. @Defragger: I am going for a day light scene, because in that way the overall textures will be more visible. Also i have also bin thinking about putting a light in the lantern. But I have decided for a while now that I will be adding…
Yes -I overcranked the scattering intensity so that I could more clearly see the errors. Interesting point that you suspect that the volumetric shadowing doesnt behave the same after baking -but I am not sure that this is the case. At least this is not something that I have been able to recreate in my tests. Thanks for…