Eltrex06__Glad you like the window, I did the window like neon lights, so the church will stand up more. Prophecies__The gables you see are vents for light and air. n88tr__Thank you for your hat. New stuffs The church now is in the center of the scene, it was at right side before. Add the oil tanks and pipes in, yellow and…
Looks like a good start and a interesting environment to create. What are you planning to do with the bottom right of the composition? another mass of structures facing the main one? or street? or support structure for the bridge thingy? it's looking a bit empty over there right now. Get your blockout/layout scene into UDK…
That guy has some good points, but his 2nd amendment one is pretty far off. To use the same style as him: What do you think a fucking militia is asshole? That's right, normal ordinary citizens getting together to fight. So where do you think normal people get weapons? That's right dipshit, their houses. So you see, if…
Having a lighting issue if anyone has any input it would be much appreciated. The image on the left is the back wall before I build lighting on it, where we can see the light from the window (abd even if you look back a couple of images ago I was getting nice lighting on this wall). However, looking at the image on the…
Coming in nicely, I love your style, really pleasing to the eye. Here are a couple of things that might help: - Your colors and values are blending a bit too much for the ground/walls/wood. It's quite hard to distinguish the ground from the wall, and the stones making the base of the chimney look quite close to the wood…
I think what fhurtubise said about the lighting is right, though the update you posted is slightly better than the first version. I like the light coming from the broken window in the back, but any interesting silhouette you could create with this is prevented by those two lights from the ceiling that have an equal…
Totally stumped on why this is happening on such a simple object. UV2 is laid out in Max, super simple layout, no overlaps. Reset xforms and I've even remade the cylinder and remapped it completely, still the same result. Totally messed up after a lightmap bake. Any ideas? Lighting only view Detail lighting view Lit
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
I love the atmosphere you're building here, though the light could be a little less intense, as the rest of the room seems pretty dark on the concept. But I'm not good at environments. :D Looking forward to seeing the progress! It's also my first time taking part in the challenge, so hello everyone. (: Good to see so many…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…