Hey Jtho! I think its a great decision to branch out and learn some 3D. Its always good to have multiple disciplines under your belt, especially so when you crossing the bridge between 2D and 3D that many 2D artists dont take the time to learn. There are several ways to create the concave shape where the button rests.…
Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
I managed to figure out the solution to both issues! The warnings seem to have been caused by trying to declare and set both arrays before the first for loop. I reordered things a bit and now it runs without any problems. As for the slowdown, there was actually nothing wrong with the script - it was due to the viewport…
I usually seem to get into arguments with oXY about stuff, but understand where he's coming from on this. I am the undisputed heavyweight champion of finding reasons not to create. It's not deliberate, it's insidiously subtle - I don't feel up to it, the room has bad fung shui, I've got other things planned, I feel…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
@sprunghunt The vertex color solution works pretty good to control each object and assign specific colors, thanks :) @oglu I'll look into that video too! Arvid Schneider is really great in arnold shaders and procedural things For everyone interested, this is some code I write : import maya.cmds as cmds import pymel.core as…
Like mentioned before for the alleyway you need to match your reference closer in order to capture the look and feel from the concept art. The sci fi corridor looks boring, there is too much repetition in the greeble on the walls. The floor planes look very simple shape wise. Its very brown like games from 2006. Look at…
Physical based lighting Motion/Touch screen control methods Social media integration on everything Cameras/sensors under (or above) your TV 4k rend....no wait next time Bunch of improved crap (lighting, effects, blah, blah) too What won't define next gen: Faceplates on game systems One thing that is lacking in the released…
Yeah I would watch the color of your sun, depending on the time of day, the sun color is actually more of a white or a pure white if its a summer day near noon. If it isnt white, its a very very slight tinge of orange/yellow. Let the bounce light of your warm materials create the warmness on your surfaces. This will create…