Hey guys! First and foremost, what a level of other entries! A lot of great stuff there! I'm happy I can compete with all of you :) I decided to enter the contest with a new skin for Viktor. Plague Viktor will be based on a design of plague doctors. They had a characteristic beak-like masks, I'm sure everyone saw them,…
So I've been using Zbrush for a bit now and I usually create my base mesh in zbrush with Dynamesh or zspheres. Lately though I've been enjoying going back and creating low poly characters and I usually just create them in Modo or Maya quickly. My problem comes when I go to bring them in Zbrush. I usually just don't have a…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Sentinal Interactive are looking for talented artists willing to take upon the role of Junior Texture Artist and/or 3D Modeler. All candidates should be able to demonstrate exceptional texturing skills. Tasks will include: Hard-surface texturing of Aircraft, Armor, Stationary, Weaponry and Architecture. Organic Texturing…
Hello Polycount! I am the Lead Character Artist on Glass Egg Character Portfolio Project. This is the first game character that I built with my amazing team at Glass Egg Digital Media. I am responsible for the head, arms, lighting, rendering, and overall look of the character. Nguyen Ngoc Bao did the concept. Lân Ngô did…
Little update. spread out the polys in the neck. shrank the torso a tiny bit. added the tail and head. Thoughts? Im a little nervous about the armour. Havent really done armour before.
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…
Congratz on finishing your first character. One thing you could improve on your next model is that the hard surface looks kind of soft and lumpy, it can help to not have a very high polycount in the basemesh for hard surface parts, it's easier too keep straight lines that way. And if you sculpt them from scratch in zbrush…
Another Update, Did some hair, added a blocking for a lot of the circular screws, did some more of the armour, around the legs, and redid the armour on top of the hands.
This looks pretty good, I'm curious to see some 3D happening as well Don't go all generic like every other game, calling your mechs/vehicles things like "Falcon" and "Hurricane" or whatever. There's many other languages you could pick, then just look for names of things like melee weapons, hand tools or wild animals.…