I've been having a number of issues centred around my Ddo project when I come to reimport input maps. When I came to update my material ID texture I wrote over the existing .targa file (leaving the quixel generated png alone), I then opened my quixel project and attempted to open the reimporter to update the texture but…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
Good morning everyone, Once the vacations began and I finally had been able to breath out of 3D classes, I couldn't help but want to do a personnal project with everything I've learned this session in school; while at first it was just a joke with a couple of friends, I decided to go and do a project I wouldn't have…
Starboard Games is looking for talented and dedicated Artists to join us on our exciting project, INT. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving environment with mature,…
@pior knows exactly what he's talking about. So, to summarize this: 1. Work ONLY on your high poly work in ZBrush. 2. Save your projects as ztools (.ztl). 3. Export your HP stuff as an .obj for retopology or baking. That's it, you don't need to worry about anything else. And, from my personal point of view, I don't mind…
More games should be made with less retarded copy protection routines and less cry baby publisher CEO's. Iron Lore went down due to lack of funding for a new project, as the official website explains. Whether or not that's true, that's what is written. Who do you listen to? An official website, a well-informed editorial…
I know what you mean, and I am aware that I may have spread myself too thin with this project. There were too many characters for just one person to do (we do now have some other characters being worked on by other people so the situation has improved from before). The reason for me going with the modular NPCs was so we…
Thank you everyone for the kind words. I feel strongly enough about this project that I refuse to let this project go. I've been given the blessing by my friend to continue it if he can't work on it for whatever reason. He's going to see how things work there before he lets me know one way or another first, so there is a…
I am trying to transfer vertex color from a low poly mesh to a higher poly mesh in 3ds max and can't seem to figure out how to do it. My searching has pointed me to using a projection modifier so I add a projection modifier to my higher poly mesh pick the lower poly mesh that has the vertex color on it as my reference…