Introduction Hi aspiring Concept, texture and modeling artists, I've started an organized group on Facebook for modeling Team Fortress 2 items. It's currently run by me (the modeler), and my buddy (the concept artist). We decided to go with Facebook because: 1. Facebook seems to be the mainstream source of online…
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
Angle thing is for corner of the eye Nose in this view looks to me like a 2 story mexican pyramid with cut top and and another pyramid for a base , more simply put 2 triangles with top cut
in other words i need 2 textures and 2 UV?? i think i try it but not sure I understood everything correctly.. But thank you, I have something to think about))
Hi Joel, you either need to change the materiel to be 2 sided or shell the inside of the pipe. It's probably just better to set the material to be 2 sided though. Keep up the good work :)
Also, 2-1 textures are commonly used as tiling texture atlas. So if you had multiple horizontally tiling walls, borders, strips,etc that worked better as a 2-1 texture.
I would suggest working in 512^2.. imo it's really difficult to hand-paint a 1024^2 and make it look good.. so maybe not the best startingpoint but that's maybe only my opinion..
I don't really understand all of the hate for predator 2, cause I fucking loved it. Maybe I have lower standards, but I greatly enjoyed predator, predator 2, and predators.
There are no textures. In 3ds max, is there anyway to join 2 objects without them cutting into each other? I don't want any new cuts made, just 2 objects joined as one.