I wouldn't call it elitism either - Unity is almost certainly one of the most common choices of engine for mobile games - but people will call out bad data when it's presented to them. In this case it really is bad; it almost feels like it's deliberately presenting Unity as a wider used choice than it really is for the…
Hey Matt, I think your making some good progress with this image so far man. One thing I think you could do to really push this image (beyond what you have mentioned so far), is to really take the time to play with the intensity/color of the sunlight coming down onto the city streets. If daytime is your intended look to…
Hi, after a longer hiatus than I would like, I'm back with some more designs. Please see below. I took some of the initial designs and tried to adapt them to different things, allowing for freedom with changes but I did want to make sure that I could narrow the direction down so a single theme. Whilst the "frilly" aspect…
There is some good advice in this thread! AGP is dead, all the old Intel/AMD sockets are dead, DDR is dead, so just wait until you have the money to get a decent AM2 or Socket 775 mobo and a decent intel/amd proc. DDR2 RAM is actually significantly cheaper anyway, so you will save some money there. Whenever the newest…
Haven't used mudbox, but from what I hear, it's very easy to pickup, was built to sculpt high res stuff and does it well. Z3, lots of stuff in it (including perspective view now). Possibly better to learn this as it has more features and is harder to get to grips with. I would think a studio looking for people who can…
Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…
Senior Environment Artist Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen…
FULL TIME - IN HOUSE Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen…
My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…