This was exactly the trouble with 80's sci fi though. Space ships with VHS memory cassettes and computer displays showing graphics on a par to Pong. Meanwhile a robot with super advanced A.I. has taken over the ship and plans to destroy the world. Even though it can hardly walk... I love 80's movies. 70's and 80's were the…
Hey guys, Final scene: ArtStation Link: https://www.artstation.com/artwork/L2ka80 Trying my hand at a sci-fi scene inspired by Arthur Gurin's concept: https://cdna.artstation.com/p/assets/images/images/004/572/046/large/arthur-gurin-infected.jpg?1484672981 He also kindly donated his scene to use as reference, so props to…
Hi!! This is a thread for a project I'm starting. I've been wanting to experiment with some new things. I'm pretty used to stylized 3d characters but I usually don't use a lot of some more realistic proportions and that's what I'm looking for with this one. I'm a making a sci-fi woman. It's something out of what I'm used…
So I'm on break from school and need to really get my low-poly/high-poly workflow up to speed. I have decided to do a small, not so complex object to start my training. Since Sci-Fi is almost always prevalent in people's portfolios, I decided to do a string of my own props. I am super noob to the whole workflow, especially…
Marketplace Link Using this package you will be able to quickly and easily create a multitude of Sci Fi Corridors. Ideal for 1st person games. Customize PBR values & colors to achieve the specific look you desire. Personalize your assets to create environment that are unique to you and your vision. Video Material Demo…
Hi everyone! My name is Andreas and I work with a small team that's making a sci-fi space strategy game. We are looking to work with concept, effects and user interface artists to bring our universe to life. Prior experience with materials for planets, stars, asteroid fields and other large space objects or structures will…
*EDIT - Updated to tailor for my masters course in 3d Games Modelling, im looking for peoples experience with mobile modelling and anything they can share on the matter of optimization, please read the bottom post for more, the following thread is over a month or two old - /EDIT* Hey Everyone! I've been working on a sci fi…
This package is intented for easy and fast construction of various sci fi corridors. Features: Deferred decals - mesh-based non-projected decals create all the detail. This workflow allows you to greatly reduce the number of texture maps and achieve an excellent level of detail. Face weighted Normals - get the smoothest…
Hi everyone, first time posting here. I usually work on high poly environments, but now that I'm getting into game assets this seems like the right place to post progress and get feedback! I'm working on a modular sci-fi environment pack for my team and also for the asset store. The goal is to have some fairly low poly…
After playing through all three Mass Effects i decided to make sci-fi armor for Skyrim. The body this armor is base off of is Caliente's CBBE body which i did not create. I just created the armor. I really like the design so far but I feel like it could be pushed further. I do plan to use some hexagon patterns on the suit…