Hi everyone, this is my first modeling and render, followed the tutorial, its low render qlty but, rendered by my self, any suggestions and help would be welcome, trying to start my portfolio and looking for a job :)
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Hi guys so i am in my senior year at school i will be rendering some of my environments for my demo reel, i know i have to animate a camera, i was wondering if anyone knew a good way to go about rendering my environment with a batch render including lights and ao passes any help is appreciated
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering. just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of…
Hi guys I first time rendering animation, so looks like im have a lack of experience in this case. I rendering 64 frames, 512x512 png with default scanline rendering, glueing all frames together in Photoshop to final 2048x2048 image. In Unreal Engine 4 everything works well, but my smoke have really noticeable noise. How…
As far as rendering a sky for a scene in maya 2011, what method do you prefer? Some form of self illumination or rendering passes? I'm new to the rendering process in Maya for larger scenes and am looking for insight.
I've been inspired by Ysalex anatomy thread to make an attempt at a realistic rendering of a attractive female. I chose to use Candice Swanepoel since there is tons of reference of her and she has pretty ideal facial characteristics for a female. This is what she looks like for those of you who have never heard of her…
Hey guys, I'm new to Maya and Arnold and am having issues getting my animations to finish rendering. They just stop rendering and the logs don't seem to have anything to say about it... they just stop without logging any errors. They usually make it about 20 - 30 frames before stopping. I've checked the frame range in…
I agree with Avvi's response totally. I found Marmoset to be good for single-asset, pretty rendering, but I didn't much care for it personally. EDIT- I just remembered, if you're shooting for anything requiring Anisotropic highlights such as hair, UE4 is not for you, and Marmoset 2 may be the renderer that fits your…