The title say it all but ya, in detail we are looking for someone too work on this : : The game is still in early alpha, but we already have a good part of the code done, some music track/Effect, 2D interface stuff and those concepts of course :p . We are really moving forward pretty fast, But we still have a huge lack on…
Hi everyone. Im looking to commission a 3d model so that I can 3d print it. I can pay half upfront and half when done. The model is a world of warcraft alarm-o-bot with some component customization. Please email me at davezerg@gmail.com to discuss. Thanks. Edit- Just want to express my gratitude to all the artists that…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
Its finally sinkining that there is a HUGE difference in approach between 1.)lo poly modeling as a base for hi poly sculpted models vs 2.)lo poly modeling as base for a normal mapped ingame object or character.
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hi so I"m sharing a model and just curious to see how this turned out. It just a katanna and just seeing i can get better with my modeling and getting the baking so want to see how it turned out. I'm including some screenshots to show and just wondering. Of course I can give the blender file or the fbx if that helps. This…
We are seeing talented artists to help design characters, environments and props for “Titan: Dawn,” a cyberpunk RPG. These are paid positions we are looking to fill. Contact Information: Please send all messages for application to jobs@viewpointgames.net What You'll Be Doing * Create concept art and 3D models for…
I'm going to call this model done for now. I don't want to tweak it anymore, even though some parts still look pretty rough. I've sunk way too much time into it and honestly it's left me feeling a bit desperate. I'm ready to jump into the next stage quickly.
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…