Hey all, here is a bit of an update with the color layout. I'm still trying to decide on Nidalee's hair color and finding a good balance with the rest of the composition. I have the main source of light as a neon pink glow, but I don't want to overwhelm the piece with pink. Also, I'm still laying out the building shapes…
*Old man mode on* I stopped watching anime in the 90s, I think it hit it's prime with stuff like ninja scroll, akira, wicked city and all the bazillion cyberpunk movies. (Also why does every anime series have to be a gazillion episodes these days?, aint no one got time for that) But I have been rewatching Planetes lately.…
yeah i still have those concepts. unfortunately the other members of my team didnt really like the assault rifle. they said it looked too much like a shotgun. i dont see it but i didnt argue (much). since we all decided to do one of the game-artist.net challenges for cyberpunk weapons, we just used our submissions for that…
Hi guys, I want to show this new character I've made. Between cyberpunk and noir genres, I had lots of fun working in this real time character. Working the lighting and shaders in UE4 is really gratifying. Sculpted in zbrush, textures were painted in Substance Painter and rendered in Unreal Engine 4. More high resolution…
Been an Eon since I posted here. Here is a futuristic semi auto revolver refrenced from a concept art piece that for the life of me i cannot find the original artist, but first saw it posted on a forum for the Cyberpunk 2021 tabletop expansions which led me to a imagr post for it, full scene can be seen at my art station.…
Hi, what is the process of making environment art such as "god of war" , "cyberpunk 2077", "the last of us" etc. I mean do they get ilustrations/concepts from 2d concept artists and then turn it into 3d (same as characters) or gathering as much references from real world objects all arround the world? in other words - is…
I'm a bit conflicted on this. I'd love to see this happen, and these guys seem great, but..I've been developing my own idea/game along these exact same lines for, almost literally a decade. They seem to be going a somewhat different direction, but its still a cyberpunk real-time squad-based tactical strategy game. I may…
Downloading the first one right now! Didn't even know they did one. In terms of podcasts I listen to a few ones and since we're recomending stuff here goes. For demoscene music I like Surprise!Podcast, Demovibes, 8bitMayhem and of course Bitjam Podcast. For online radio I love Nectarine. For insanely crafted audio sci-fi…
Hi all, I am prototyping a fast paced roguelike game with mechanics similar to Binding of Isaac, Dead Cell and Spelunky with a futuristic cyberpunk-ish theme. I am looking for 2D pixel artists and animators that will help me with the art of this project and potentially become passionate collaborators for future projects…