Changes in the current update: * Sash has gotten folds (forgot to change colour) * Redid the corset to fit the more straightened folds. * Redid the pouch and accessories on the side to fit with the more clean edges * Redid the belts on the back for the swords and merged into one clean mesh instead of multiple * Settled on…
vertical slice - if you want to be taken serious in games, use this word a lot! seriously, managers, producers, etc. who're not in the games industry have no idea what this is supposed to be. feature creep. I guess those two words just have been waaaay over used in my last studio where the PMs made sure to jump on every…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?
is that an invitation? :D I like my history and I'm a sponge for useless info. if you think about the amount of work that goes into forging a high quality sword or weapon and it literally takes months if not years to properly forge a sword of this caliber, do you expect that a lifetime warrior would risk chipping the…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
yes it cant intersect but the thing is that I am using several materials for same uv space . This is done so that I could hide some parts of the model for better texturing experience. For instance I hide sword scabbard so I can see the sword while texturing. When I export sword scabbard, the padding goes to the place where…
Hah dude that's so cool, love the sword design ! Using lineart is fine, you can always keep it as a guide and erase it later on. Now I stop being nice and start ripping your art to shreds, hope you don't mind :) The hand angle makes no sense to me, imagine how much weight it would put on the carpal ligaments. Also how the…
Happened upon this when a friend of my sister's in Korea shared this on his Facebook. I feel Mike has put into words a response to my rational/moral problem (heady phrasing, but I mean it as something akin to being bothered by selling incredibly risky mortgages to unsuspecting investors) with relying solely on passion, or…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…