Stinkhorse cool! I'd say that it's going to be more difficult for mechanical items to get away without doing planning, especially for a perspective like this. I would personally do at least a little planning, but it is definitely great practice to do this sort of thing without planning, and it will only get easier as you…
A few things that stick out as being "off". You are getting some pretty nasty seams both between the join in the side of the extinguisher and also along where the base and the side join. To fix this you can use software such as Mari, Mudbox or Bodypaint to paint a texture seamlessly across the uv islands directly on the…
About Studio397 Studio397 is based in the Netherlands and has a global team of developers and artists building motorsport simulators. Our mission is to create the most realistic, accurate and engaging sim racing platform to date, through advanced physics, new graphics engine and competition infrastructure. Job Description…
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
Materials - WIP Perhaps my favorite part of all this: the materials. Substance designer and Painter are true gems! I mean, I could draw the substances pretty well but seeing a material come to life in 3D, building it up from scratch, creatively using black/white height values...so happy to have incorporated this into my…
John: Have you heard of Homo Ludens? I haven't had the chance to read it myself yet, and it (obviously) doesn't involve video games, but it sounds interesting; Huizinga's opinion is that civilisation without play is impossible. Oh, and I'd say that arguing that children will pick up the tools to create video games more…
I'm in the process of texturing a creature in Maya 2011 and I'm encountering an issue with alpha mapping that has me stumped. I don't know the program very well to begin with, and I've done a fair amount of research on this particular problem, but it has yet to be resolved and has become a frustrating roadblock for me.…
Sunuva! You serious? We have that uniengine demo up n running, which lets you toggle between wireframe tessellation on and off. It seems to do a decent job of actually adding realtime displacement... or am I misunderstanding this? It does seem to do a good job of augmenting lighting. [ame="…
Hey Muzz, thank you so much. The braincells started working. Getting the terminology right seems to help with this. The "problem" that looks like the desaturation of shadows is described in that same quote from David's website. There's a TL,DR at the end of this post. There are two measurements of the "purity" of colour…
You can buy cheap graphic cards with 2gb gddr5 (ex. Radeon 7850, "ouhhhh it's very expensive!", in which world do you live?). 2gb it's the standard RIGHT now. PCIE 3.0 offers a huge bandwidth and the i5/i7s the same. PCs are not well exploited, they have 10+ times more power, and with this new "re-edition" they only will…