I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small funded indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills,…
Hi everyone, I'm looking for an experienced 2D environment illustrator / key artist to create a high-quality fantasy key art piece. The goal is to achieve a premium, painterly illustration suitable for marketing materials. Art Direction We're looking for artwork with: * Storybook fantasy atmosphere * Painterly rendering *…
Currently, my plan is to give them suspenders and Jorts, since I want to showcase more of the leg anatomy and anatomy work in general, but haven't finalized those yet.
Hello everyone! I’m working on an environment art project based on Venice, and I’d really appreciate any feedback or critiques. I don’t have much experience in ZBrush, so most of the work will be done in Maya. Thanks in advance for taking a look.
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
Project RBU > ReBot Unit (working title) Returning to a personal game prototype I'm developing and decided to give it a proper visual guide piece. Critique welcome and highly appreciated!