Is it a DX shader? Does it get faster if you use "object color mode" instead of Materials? "is there something like view distance in max viewport to hide objects in more than specific distance? + my previous question!" No automatic mode that i know of. But you should really use simple materials for preview...i think that…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/8FC6DEEC45/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized lead developer to spearhead efforts in developing games powered by Unreal Engine. You will be…
Intro: We, the team of QuakeRemix are looking for help. The project has come to a halt since most former team members aren't active anymore. We are currently putting a new, active team together, to get this show on the road. The Mod: We are planning to remake the original Quake. We will stick to the original layout of the…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
This is something I have put off learning awhile ago, but it has come back. For optimization sake, how can I make a 2D chain texture that looks similar to this?
Hi there. I'm using maya 2008 on XP 32bit. Whenever I create a light, the shape node doesn't show up. the light works and lights expectedly and i can move it and rotate it and everything, but i can't see the light node itself. how can i fix this problem. usually when i create a spot light, i get a little cone shape, or a…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…