Hello, perhaps this tree modelling&texturing tutorial could also be of some use. It comes in 5 parts: http://www.yofrankie.org/tutorial-low-poly-tree-part-1/ http://www.yofrankie.org/tutorial-low-poly-tree-part-2/ http://www.yofrankie.org/tutorial-low-poly-tree-part-3/…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Hello Everyone, I wanted to share my latest tutorials. UDK Animated Sky The first one covers how to create an animated sky dome from beginning to end. Tutorial results can be seen here: <<PDF download available here>> UDK Dynamic Sun The second tutorial is adding a dynamic sun to any sky material within UDK. The tutorial…
After reading the entire thread and based on my personal opinion. You shouldnt use the tutorials that you have done for your portfolio. Reason being; by doing that you are simply calling someone elses work as yours and attempting to earn a credit for it. Tutorials are just walk-throughs that helps you firmly understand the…
Hey guys, I had to create a tutorial as a graduation project from my university. This tutorial is for people who are wanting to take a stab at using a more current gen work flow for video game art creation. I am in no way a professional, so take this tutorial as just a way that I do things, and if you are new to this work…
This is a crosspost from the original thread. But its focus is on Quixel Suite and nDo so I thought it could be helpful here as well. [Main Post] Recently I have been using this workflow and I created a write up on how its used. The high level of it involves converting a tile-able photo source to normal map, then creating…
Hello people, Over the last couple of months Henning Sanden, a close friend of mine, and I have been working on a tutorial site called FlippedNormals. Our goal is to provide people with a range of free quick high quality tutorials, focusing on why and how, making sure that you really get a firm grasp of the subject. We…
Oh, my god. This Kismet section was a beast. Kismet and Cascade are my most dreaded sections because they have to much creative opportunity I can only scratch the surface of in a reasonable tutorial. Glad one of those two is up. http://www.chrisholden.net/tutor/ot_docs_06_kismet.htm
sorry, but i haven't found any tutorials in this site. if i search for the tag 'tutorial(s)' i do find many tutorials, but i know there must be a section dedicated to tutorials.. where might it be? thank you.