[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
Hey guys, I am sorry if the question has already been asked, I did some research and found nothing except some rumors about a PlayerSpidering thing in UT2004 that could help me. But I do have UT2004 and can't find any Spider related thing within it. So, here's my problem : To apply to a Game Design university, I have to…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
[FONT="]3D Artist[/FONT] [FONT="]We are currently seeking various profiles: Characters, environments, VFX and technical artists.[/FONT] [FONT="] [/FONT] [FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] * [FONT="]Modelling characters, environments and vehicles in 3D (depending on ones…
Thanks for your comments guys...! :poly124: mmmh...I don't know for real (lol...I'm serious)...I've just placed two omniz in my viewport and assigned a standard material with a high specular exponent...simply, I felt that I liked the result, a result that allowed me to highlight volumes of the object, for a good…
No this is kind of book will stay in Japanese.... and yes they are very very interesting... That one is an annual magazine and there are no translation. But there are some book yeah... you can find the English version... This is very rare. I always advise that one too :…
Hi, The last 2 weeks Ive been working on a fictional cavalry tank as both a portfolio piece and an exercise to get a better understanding of bakes for production values. I was going for a look influenced by Keith Thompsons work on Iron Grip. Incoming large amounts of text on how I designed it. Scroll to the bottom of the…
Hello everyone,<br> <br> My name is Gwen(doline), i've been working for 6 years in the gaming industry as a character artist. I've been working at Gameloft Montreal for 3 years on the diablo-like mobile series 'Dungeon Hunter'.<br> I left the company in April 2013 to become a freelancer.<br>I was also involved in the…
[FONT="]Primary Duties and Responsibilities[/FONT] · [FONT="]Programmer in all relevant technical languages (C/C++); [/FONT] · [FONT="]Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions;[/FONT] · [FONT="]Support 3D functions and systems conceived for…