I need some finished scenes or characters for me to light and add to my portfolio. The assets would need to include full textures ect. does not matter if realistic or stylized. All work that I use will of course be credited to the artist If you wonder about my work my portfolio is here: --->…
Hey I'm a 3D modeler of Headshot Labs. We are looking for a few more people into our team of 6. We are making a rather realistic looking futuristic shooter that focuses more on teamplay and loadout customization. To apply or to find more info go to our Teamups' page.
so this is my first ever post on polycount. I will be posting more often as i get closer to finishing the end of my post-grad year. this project is not game related but involves all the steeps a cg artist may go through in the gaming pipeline, as i will be creating a photo realistic ape for a short film i am working on.
I am new to texturing in general, but I have wanted to create realistic heads for so long. I have watched several tutorials, getting the idea that the diffuse skin should have little to no shadows or highlights. But I was wondering, what is too much contrast in skin? For example, would this work? Or is this too much? Thank…
The first image is a composite of different MEGASCAN plant assets. The second image is the default free grass preset that comes with Forest Pro. Perhaps the first one is more realistic but the second one seems more appropriate from a visualisation perspective, where it's encouraged to make everything look cleaner, brighter…
Greetings! If you are in need of 3d Artist that specializes in Game Industry, we are here for you! Specialization: - 3d modelling Stylized / Realistic Character / Props Lowpoly / Highpoly - Texture Hand-painted texture AAA texture Portfolio: https://silhouartgamestudi.wixsite.com/silhouart If you are interested, please…
I can't seem to find any, i've been on the wiki and google and I can only find matte painting tutorials or super realistic painting tutorials with tons of brushes and it gets confused (like Idrawgirls) I just really need to portray a theme/mood and not make it look super super picasso. Please and thank you :S
Great scene, love the water puddles. I agree with what Gikkio said, the metal and concrete and trash bags look to be around the same level of roughness/metalness when they would all be quite different. It would really help differentiate between the materials and make it look more realistic.
Hey Folks! Update on the high poly model I did the microdetail of the face and body. For those interested, I used the spotlight projection feature in Zbrush B) I tweaked the mesh so it can have a realistic blink transition by using the power of layers!! :D Some hands render...
Modeling looks decent. I'd suggest spending more time on learning how to make realistic materials, and scene lighting. The interiors look like they have no ceilings. Make sure to add them. Plus the fireplace needs a cap. Are you using reference photos to compare against? You should!