so this is my first ever post on polycount. I will be posting more often as i get closer to finishing the end of my post-grad year. this project is not game related but involves all the steeps a cg artist may go through in the gaming pipeline, as i will be creating a photo realistic ape for a short film i am working on.
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the skeleton will purpose as proportions in the meantime well I rig and sculpt and later influence skin and muscle simulations.
few tweaks needed now i look at it but would appreciate any feed back. but note this is only a WIP to get proportions right before i dive into the nitty gritty detailing