Nice update. Check the size of the head, feels tad too big and the neck is too thin in sideview (or maybe it's the head size that makes it look that way). To adjust the head's proportions, the person should be able to cover the face with the hand. Of course proportions of the hand also need to be correct for this to work…
[WIP] A personal project with a focus on using of trim sheets and tiling textures in environment production. If anyone is interested a daily blog of my progress during this project can be found here http://jameshmontague.com/Blog1.html (Apologies if the site doesn't work properly on mobile devices) It's been a tough…
Hello, everyone! This is a base mesh I'm working on these days. Made in Blender, rendered with Cycles. What do you think? Is there something that needs to be improved? *Probably someone will talk about the head topology... I searched a lot of different ways to model heads and I don't think my head topology is "wrong" or…
Hi guys, Im new here and was wondering if someone could help me fix this UV layout problem on my characters head. I cylindrical mapped it and the only problem is the massive distortion on the head. See on the far right of the UV editor where the UVS in the head shoot off? That always happens to me and even when I try…
it's principal - drives me nuts when people spell it wrong it all depends where you work. where I'm at senior/principal are a grade, not a role - lead is a role, wherein you lead a team. its not uncommon to have a senior leading a principal pay wise it also depends. the pay range for senior at one studio could be 3/4 times…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
Hello! I worked on these the past three weeks and now that i'm done with it, I hope to get some feedback on what I could've done to make it better. Anxious for some guidance
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
So with Swain's new lore out I was inspired to do a little scene about precisely how his demonic bargain turned out. As I was writing it I discovered an opportunity to humanize Swain a little more, which I felt was worth exploring: I find him more interesting as a man with a deep, burning love of his country and his…
Hey, super cool seeing your detailed process. I think it might enhance readability if the cape had different colors or values for outside and inside. When squinting, the ears look a bit seperated from the head, due to lower value? Blending with the bright fur of the head might connect them more to head. Just some opinion…