Hi guys, Im new here and was wondering if someone could help me fix this UV layout problem on my characters head. I cylindrical mapped it and the only problem is the massive distortion on the head. See on the far right of the UV editor where the UVS in the head shoot off? That always happens to me and even when I try moving them back into place, it doesn't work. Any suggestions? Thanks
Replies
-planar map groups of poygons that are planr on the model ( main facial features, 3/4 view, side view, aso),
-stitch these bits together,
-done, no stretching.
Bobo made a video tutorial a while back using that technique. Link anyone?
If anyone has that link, puh-LEEZE post it. Trying to master UVs and having a hard time finding good demo vids.
Agreed. Also, looking at your UV's, I would watch out for UV stretching at the underside of the jaw.
I'm a fan of less stretching, and more well placed seams, when it comes to UVs. I wouldn't be afraid to break the UV's in a few places to minimize the distortion.
1. Planar map whole object from any angle.
2. Select edges up the back of the neck where you want the uv seam.
3. cut uv's in the uv editor.
4. select all the uv's and use the unfold uv tool.
5. change the solver weighting until you get something good.
6. relax uv's world space harmonic to clean up any bunching.
7. if the face uv's are slightly asymetrical you can duplicate it and mirror and then sew the two halfs together.