Ignore the haters, it's an interesting subject. But I do feel that people are just criticizing certain game art because it uses a limited palette, which I think isn't entirely fair. But I guess people think their opinions are validated by what they hate, which is a pretty accurate description of the internet come to think…
I wrote up a huge rant/post before but i shortened it up, it was a lil pessimistic. but ill just sum it up. good points article with extremely valid things about respect and the objectification of women etc , the author just sounds either incredibly naive, trying hard to be sensitive to get laid, or just doesn't realize…
Look at it this way, you're a game developer (or FX company) and you've got $120k/yr to hire new artists. You can hire two experienced artists for $60k/yr each, or one at $60k/yr and two college grads at $30k/yr, and you get the guy (or girl) with experience to watch over the other two. From a purely numbers point of veiw…
I won't get into the relativity of what professions are most 'useless', since individual 'usage' varies tremendously. I will get into the perception that some professions are overpaid. When talking about this, I think most people are applying the wrong value system. Wage earning doesn't correlate with any particular…
the only problems i have with photosourcing that it is so limited. If you want to use photos do it right and photograph nearly everthing. But that also means : Rebuild the armory, take pictures of weapons, make real masks for creatures or something. So some time i decided to use photos my self. I took photos from 3d.sk and…
Hello, I am seeking for maybe 1 or 2, aspiring 3D Game Artist who are interested in joining the "Modgine: Mini OpenGL 3D Game Engine" Team! I need one person who can create LOW POLY 3D Game Objects (Models), between 300 to 2000 Polygon Count at Most. Here are some sample Models I found on TurboSquid:…
Greetings, I've been a long-time reader of Polycount (since q2pmp) and know it to be a source of great talent and information. I'm involved with a Senior Design project at the University of Central Florida, in which we are creating a virtual, user-interactive fish tank environment. None of the members involved are very…
Hi there! I can relate to your motivations as recently I had been considering whether to pursue 3D Character Art or stick with my original passion of Concept Art. I am leaning towards Concept Art right now as I agree that the feeling is more satisfying and creative. :) For the first alien design, I know it is probably not…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
Hi KrissyB, Welcome to Polycount!!!! :) That's cool that you came up with a bit of a back story for your character. It's not a workflow for everyone but you may like to try blocking out a concept for your character with a more art friendly & fluid pipeline. I'm a noob at character workflows (other than texturing that I did…