Finished off all the modeling for the right side ( except for all the cables, but I will do those last to make sure every connector is in place),also added the reference image I am using to the initial post, hoping to get some feedback from you guys this time around haha, it's very much appreciated.
The concepts are great, especially the engineer and cowboy, but I feel your initial model kind of loses that cool blockyness. I realize you want to avoid going to close to the minecraft aesthetic, but right now it looks like you're mostly adding detail and not just refining shapes. Maybe something like this would be more…
I thought for sure I had given more updates than just the initial post, but anyways, I finally had enough time to work on this again... Still struggling a bit with the windows and how to handle them... there's no interior so I can't actually make it transparent but the blinds seems a little repetitive and boring. Open to…
The doc is in view only? What's going on ? Also, if you put anything in this format "/u/spudnikle", Reddit automatically creates a link to that user, given that it exists. That's why I initially formatted it like this **Spudnik /u/spudnikle** which results in which accounts for people who might not have gotten their actual…
ok so im doing a render to texture, im rendering out a 256x256 as a test. the scnece is all on the grid. the initial size of the brick wall is 256 aswell, with extra bricks round edges for AO. when i render to a 256 plane, the render has a border all the way round. do you know what this is? (3dmax)
My initial feeling would be that I am seeing a lot of the same asset, and that you need to organize better. Put 2D stuff in a 2D category and make a page for each project, like that sci-fi hallway. It is rather chaotic and messy right now, despite the fact that you may have enough work to apply with.
Move wasn't delayed at all! So no worries there Temporary contract gig I had to last me to my move date pretty much ran off a cliff ;P While initially it was somewhat upsetting, I'm really enjoying the extra time with family :) Also, i swear im going to extend the hilt a bit eventually >_<
Thanks, man. I'll take a look at it. I have the ends of the logs separated on the map, so bumping them up a bit in the normal should be easy enough. Edit: I think I misunderstood initially. I believe what you're seeing may require an adjustment to smoothing. Either way, should be easy stuff.
Quick and Dirty Cloth Concept, I like it a lot, going with those colors also. Made to break up the symmetry, debating on keeping the standard human looking bits. The Symbol/emblem design on his head you can't really see is his kingdom's crest which is his name, the X's on the cylinder objects is his initial.
yeah lighting is pretty dull, the environment is missing a lot of stuff that was initially intended like statues, torches and a whole list of random props/rubble. Was working on this in a team of 6 people before it went limbo, so while i tried to finish it on my own proper lighting did not make the cut. appreciate the…