Well, yea, it's now up to C-suite to decide what is less expensive; paying their art/development teams as per usual, or using generative AI and taking a... now I'm totally guessing here; maybe a 5-10% potential revenue loss. Or at my work; paying the devs and also taking the reputation hit. Double whammy, wheee! I wish I…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Hi there, Im a second year student at University and this is my first attempt at making a vehicle of any kind. The design brief was to model, texture and present a post year 2000 Rally Car, based off a production road model. We had 12 weeks to complete this, alongside 3 other modules. The Livery Design is a little odd due…
Hello to everyone! This is my first post on this forum, so please don’t judge strictly) I want to share with you my first really big work! All job in this video was done by one person(me)! Everything created in Maya (modeling, texturing, animation). UV mapping was done in the UV Layout. I used just a few textures, this was…
I'd like to work in games, though all of my work experience during college has been on trailers. I figured if I wanted to apply as a Surfacing, Lighting and Comp artist for games it shouldnt be that different right? I think my portfolio lacks sufficent breakdowns for an Environment artist so I would say characters. But…
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Max resolves Ngons differently to Blender. Moving the vert works because it changes how the hidden edges are resolved. If you want to get rid of the problem, you have to manually add edges so that Max doesn't do any weird guesswork with the hidden edges.