Im gonna be scanning (using cameras - photogrammetry method) real people (clothed, different cloths). These realistic clothed human scans will be used for several purposes, mainly render videos, real time aplications (game)etc. Thus they need to be rigging-skinning friendly. Also the people should hold positions which will…
Our team is looking for an artist to animate ! Hello ! We are a team composed of 14 people currently working on a stealth & parody of anime cliché type of game. And as the title says we are looking for an additional animator. The game itself is still at an early stage ; we have all the sketches for the characters present…
Hi guys ! I think I will work on Morgana animations, but I'm not sure yet. Currently, I'm searching for a rig with wings but maybe I will use a personnal rig ( I didn't find anything on the internet for the moment ).
The problem is you have those triangle points landing on a corner. When a triangle subdivides the edge flow goes in every which direction compared to quads that are very neatly directed in perpendicular directions. You will want to reinforce your topology with a ring of quads in order to get rid of that issue. Ideally you…
Thanks. The Pose Rig is not my strong, for this look strange sometimes. But the armor is a difficult for animation and rig, because take a lot time for fix. Cheers!.
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…