Hey all! I posted this on the waywo thread a little while back, had a few days to mess around at the time and started a desert environment that was very much inspired by Act II of Diablo 3. Since then I hadn't been able to work on it, but I just got back around to it today, so I decided to start a w.i.p. thread for it.…
I am looking for a couple of artists to help finish up Chex Quest HD. This is a modern remake of the 1996 advergame, which was a Doom total conversion given away as a cereal box prize back in 1996. I'm Charles Jacobi, the lead artist on the original and have supported this gaming oddity off and on for the last 20 years. 8…
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it. I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed. Asset Store This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I see. Thank you. Gave it a go and works as you described. However I still don't think the batching process is as powerful as it could be. At the Moment a) each Preset (what to Bake, what settings) is directly tied to the model it was saved with So for each Model I need to save the preset and model together. I was hoping…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
Dear Tricia, I think your portfolio structure is fine since you have just the few pieces right now. Later you might want to divide it into categories (and what those are will depend on the eventual content you create). In my experience, it's not all that important to some to see environment props rendered in a game engine,…
Hello everyone! We are expanding the team behind Steinvar, an indie Action-Adventure RPG currently in active production in Unreal Engine 5.8. We are looking for two specialists to join our international remote team. Social Media & Community Manager Take ownership of the project's social media and community presence by…
i dunno about environment artist. Recently there was the polycount awards and one of the winners is Josh Lynch (i think is the name) and he's an enviro artist. I think he has some kind of training or mentorship going on. Tim Simpson (aka pixelmasher) is starting to put out a lot of tutorial content for enviro artist. Also…
Hey peoples, This is my first ever project post on Polycount so please be nice! Only kidding, feel free to crit whatever I post on this thread as much as you like. Summer is here and I currently have a few months of freedom to abuse, hopefully to bulk up my postfolio! So I thought I would have a crack at an environment…