I am mainly looking for feedback at this point regarding the general idea of what I am about to illustrate now. Do you like, think it can be improved? I should note here that I am not a native english speaker and not so good at grammer in general (no matter which language) so excuse that for now. I will create a propper…
compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…
just thought id share this with everyone.. even tho most people were bound to find this out soon anyway. (if you dont already know) :D April Beta Upgrade Notes Unreal Editor * Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references. Generate Resource…
Welcome to The Beast Character Art Contest! In any adaptation of this universal
theme, between the Beauty and the Beast, the Beast has always been
the most fascinating character. He is a freak of nature, a monster,
an anomaly who doesn’t belong in the world he lives in. But as
strong and scary as he may look on the…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
Try using a pole vector control object as well to control where the knee points. 1. Create any desired object that will be your pole vector control object. 2. Place it in front of your knee, not too close. 3. Select your IK handle, then shift-select your new control object. Make sure you select them in the right order. Go…
I am using 3d studio max 2008. I have a female character that i am optimising. She is 1 continous mesh and made up of several material ids ( multi sub-object). I hide parts work on remving edges and do a quick render and the parts i have hidden are visible in the render. Would appreciate some advice
Chrilley - They have already done that and are as dumbfounded as me pretty much, we will do a new try today though, we´re currently on different continents so that why its taking some time, apologies for slow respons time. As a last resort we might do remote troubleshooting! Let me get back to you when i know more, that…
Hi sprunghunt, thank you for your response, sorry i did not understand at first but i get it now. I am trying to create something skyrim online in term of map style, basically i will have continents and so on, and the largest size of the map in UDK (4033x4033) wont be large enough for it all. I noticed you said dont use…