The Producer’s primary responsibility is to be the main point of contact for the client on their assigned show, and to manage the schedule and budget of the project. They are responsible for collaborating with the VFX Supervisor and VP of Production in resource planning, preproduction planning/show setup, and executing the…
https://area.autodesk.com/blogs/the-3ds-max-blog/introducing-3ds-max-20192/ Windows title bar on Scene Explorer, TrackVIew, StateSet
* Windows native title bar is back! You can still dock anywhere while having familiar Windows title bar and frame. Fluid * New Fluid Loader with playback and transform control * Support for…
What's the distance to camera going to be? Obviously the further away you get, the more you can simplify. I would make sure the silhouette looks good. Folds located in an area and will not contrast against the background can probably be solved with less geometry. Being lazy, I often start retopo with some primitives/ tubes…
Well, it's finally done. First project on my portfolio and a whole chapter of my life concluded. I'll take a break for a bit, then start running through tutorials. For the next project I'm going to aim much higher in quality standards and smaller in scope, this scene had way too many different assets.…
Project Name: Rift One Role Required:
- Unity VFX Artist My Role: Project Lead
Previous Projects: N/A Team Size: 9
Project Length: n/a Compensation: Rev-share Responsibilities: - Experience With Unity
- Advanced knowledge of VFX, Shadergraph or shaders.
- Friendly and chilled Project Description: An Sci-Fi FPS based in a…
@Neox Well you should also consider the country I'm from. Because $60/day in my country is a lot of money, and it's a salary people with more than 5 years of experience in their field work for. The only reason I make 8K in a month is because I'm working 18 hours a day, 7 days a week. If I were to be working normal 8 hours…
This position is a Lead Artist reporting to the Studio Art Director and is responsible for the Terraria project line from an art leadership point of view. This means create art and organizing other artists/outsourcing to achieve the project goals. Please do not PM about this position. If you are interested, please apply…
Who we are: Seattle based indie game development studio Who we want: A 3D artist / animator The project: Revenue shared venture to create a multi-platform title under the creative direction of a tightly knit 10 man team Team Composition: 3 Developers, 3 Artists, 1 Audio Composer, 2 Designers, 1 Project Manager What you…
Modern Monarchy Original post : http://www.polycount.com/forum/showthread.php?t=147140 The throne room is in a modern political context where people thing a king protect them but, the appearances can be fake. About the throne : this is more like a comfortable Ikea desk chair than a throne of thousand swords. Software :…
In blender there is the possibilty to maintain texel density (or texel distribution ?) via special UV unwrapping via "Follow Active Quads" and "SmartUV Project".. so the UV's are spaced accordingly to the different length of the faces like so: So i'm guessing there is something similar in whatever 3D software is used ?? Of…