I'm not sure if raising 1-2 budgets would actually help that much. Here are some of my suggestions: 1. I think valve should just even out all of the budgets or at least have a starting point for them. For example having the mount/summons lod0 start from ~2000 Tris and 512x512 texture size. I mean I doubt that anything will…
Yet you haven't pointed towards a single thing other than "higher quality". We get it, you can bounce light around a bit more and it looks pretty. Nobody misunderstood the chart or just doesn't get what you're saying. The argument people are making is that you haven't given any real substance for using offline, and that…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Hey I have been doing some test with the UDK. I have found out how to do stained glass by using translucent shadows. I was wondering is there a way I can add some subtle god rays in an entirely closed environment just from windows? Here is an example from what I am talking about http://vimeo.com/7013985 (sorry for the link…
Here's and example: https://blenderartists.org/forum/attachment.php?attachmentid=407424&d=1446128240 I wanna understand how I would go about adding the bubbles, I think the texture would be easy, just create a bump and spec map, but what about the insides of the crystal? Here's another good…
Hey guys, I'm working on some hair at the moment but having problems with Marmoset. I've tried to follow an example but at some point my hair always disappears when I turn on the same combination of settings. It always works fine until I turn on dither. In the attached example I leave dither on but try to add occlusion =…
Hello all, Its come to a point in a project where i need to start having mass amounts of certain objects... for example a bookcase in a liberary. Would the best way to do this be importing one book case making an instance of it create for an example a row of bookcases then grouping them and then duplicate the group and…
Are you protected by Parody law for commercial use? (for example South Park makes money off their products even with blatant likeness and other negative advertisement. Another example of what I'm talking about is Broforce, it is clearly using many well known movie/tv characters in their game. Is it considered fair use…
Hi guys, having a slight problem in maya - booleaning windows into a brick wall. I've tried with my current building in which I learnt it won't boolean into the wall as theyre not a solid object but planes. However now i've switched to a brick wall example; it seems to make every window inbetween slightly smaller and not…