Nice improvements, but what I really want to know is can you script in the app itself yet, and are their any improvements to the viewport (realtime shadows, fx shaders, etc.)?
Aww yiss! So if it is a League contest, whats it gonna contain? -Skins -Animations -FX -Environment Assets -Creeps -Maps Seems pretty big with a lot of categories.....right?
I'll second everything said above. As well as context, a breakdown might be nice as well (though I'm not an FX artist) showing how the effects are created would be nice.
We have some things here on the wiki http://wiki.polycount.com/wiki/Tools#3ds_Max What kind of work do you do? Characters? Animation? Environments? FX?
When I'm editing UVs in Maya, the UV Editor window doesn't update correctly when moving/scaling/rotating uvs... is anyone else encountering this? and if so? is there a known fix for it? Thank you very much. Maya 2008 NVidia Quadro FX 3500
Hey guys! I will do this challenge mostly for fun because I will use some pre-rendering stuff for my entry and I understand that is not the real goal of this contest. I will use maya, realflow and fumefx for the FX part. "Nautilus VS Urgot"