A couple of years ago I either thought of or read about faking perspective on textures using aniso filtering. Since we can infer the perspective from the particular mip level that's being picked, we can modify our texture to take advantage of that- basically going from the grass texture on the left, to something like the…
Creating a stylized scene with the following artworks as major inspiration: So I did the blockout and applied the base texture to the meshes, I have also sculpted the stones and the tree, everything else which is wooden will have a trim sheet though I am open to suggestions on that decision. I would appreciate any…
This is a texture pack I've been developing with a friend for last couple of months, done in our free hours after our day jobs. It's a package of 30 bitmap based substance textures with a maximum 2048x2048 px resolution and a lot of customizable parameters. Take a gander, drop a comment. :smiley: It's available for…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
Alright, so I’ve done some research and some testing over
the last couple days and hopefully I have this understood now, but I still have
some questions This is a render in max. The one on the left shows the wood
boards with my UVs placed in the 0:1 space using a 512x512 seemless texture on
both sides tiled 4x. The left…
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
It's not a transformation though, is it? She didn't really transform; she just got older and has a broken nose. Most of her facial features are the same as her younger model, just thinner because she's older. There are multiple good reasons for her not to take cosmetic damage in fights. * It means that's more models and…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
[ QUOTE ] Since when does it take a licence to make a good sports game? [/ QUOTE ] It doesn't. It takes a license to make a MARKETABLE sports game that people will actually buy. [ QUOTE ] Point being: it's about the gameplay, not the names of the teams. Hell...Speedball 2 still beats most of those sportsgames in terms of…
Having worked as a cashier and having been trained a number of times, the security expert guys always say the number one thing that people notice about fake money is the paper. I always figured the way to do it would be to get a bunch of ones, bleach them and reprint them as 20s. You know what they say, it takes money to…