Nice results, I would say that the light is pretty expensive for what it is. I would recommend for initial experiments getting a cheap led flashlight like https://www.amazon.com/Hausbell-Ultra-Bright-Flashlight-Tactical/dp/B00CEOII9K you can unscrew the lens and bare leds put out a surprisingly wide beam of fairly even…
Lets explore the lighting for a few min. Like Sectaurs said the scene sufferers from monochromatic-ism. One thing that would help that is different colored lights. If you make your ambient lighting with very subtle, defused lights that use cool colors like blue, and purple you will give the illusion that areas are dark but…
You should check out the last post on this page, i linked a Crye Engine doc, that explains how to get better bakes in xNormal. http://polycount.com/discussion/149028/padding-issue http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them
I have been having problems getting my trees I made in Blender working correctly in Unity. When I try to paint them they are lying sideways or half way under the terrain. Also I have error that says I "must use Nature/Soft Occlusion shader" but when I apply that shader on the material the material turns pink!
I am working on some aspen/birch trees for CryEngine. I created the bark texture with Agisoft Photoscan, leaf texture is baked in Max. Unoptimized polycount: ca. 4200, textures bark/leaves: 2K. I am sry I couldn't get a sharper image right now.
figured out the issue this is mine i do not have access to fusion.: new render soon, might share the process though its not really a mystery. this was fun but very annoying, at the same time :) . https://www.artstation.com/artwork/NqwYON rendering issue on my end, using perspective made it work... shaking my head i spent…
My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
I am trying to model a transmission tower and I want to make these powerlines using a transparent texture. Am I going to need a bunch of line segments in the plane for the texture to work because the image is stretching? I want this model to be used in a game engine so I don't want much polygons on the powerlines. I…
SENIOR 3D ENVIRONMENT ARTIST Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table…
Okay here goes a tough love post, do not quit the day job just yet. (awe that is so cute) i wouldn't keep any of it, HOWEVER in the time being, keep what you have till you've tackled what direction you want to go in, what position you want to fill and what do you really want to do? 3D is (what i am finding) a very broad…