Hello polycounters, I'm doing a great deal of learning and creating at the same time... and I'm very close to being happy with the torso of my low-poly game character. I partially used this tutorial image from Ben Mathis to guide me between trying to stay low poly and have somewhat decent muscle loops.…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Hey all, no matter what I do, I keep getting what looks like some wires from my low poly in my normal map bake. I've been searching all over the internet and on the forums trying to figure out what is causing this issue. I've tried everything to fix it, including every normal map issue fix posted here and elsewhere. On top…
I've always had a really hard time visualizing how the texture is going to look on the model from Photoshop. It was always fine for blocking in details, but was excruciatingly slow when I started getting down to the finer details. Things have gotten much easier since finding 3dcoat, being able to paint directly on the…
A good workflow would be to create a decent, perhaps not even too accurate model that has good proportions and consists mainly of evenly sized quads, which will serve as a good base mesh for sculpting. Do not add small details in it, leave it for sculpting. Perhaps if you are coming to 3D with traditional art background,…
I'd give the power supply the hairy eyeball. Most video cards idle pretty low then ramp up when under a load and suck down a lot of power. Or sometimes its just a GPU fan kicking on because of heat or predicted GPU load. UDK is probably the most demanding thing I've run in a long time. It has to juggle a lot more than just…
Howdy folks, It's been awhile since I last posted onto Polycount, though with the new Animation section I thought it'd be great to start posting regularly :) I am currently working on a project with a Hand Animated Wyvern and a Motion Captured Human fighting. Currently I am at a "First Draft" stage, and there is quite a…
No doubt - Flash isn't even close to the speed of Unity, because it's 100% software (and basically, isn't designed to do 3D), I was actually curious though, because your poly counts are closer to what's achievable in my 3D engine - which has DS/N64 capabilities. I was wondering why you were aiming for such a low poly count…
Your reel is way too long. Make it a minute, tops. The only way you can get away with more is if you'r stuff is AMAZING. Like, professional work from some AAA games. No sound is fine, but the animation has to be stellar and exciting. It was able to keep my attention to at least crit it until the lizard started up the…
Nice start! Here's my take (beyond what you've already heard): What's your story? Why is there almost no furniture? What's in the boxes? Why are drugs out in the open? Why is it messy? Do they own a trash can? Why or why not? You don't have to answer all the questions, but it's the sort of thing you should consider when…