i finally got around to pulling some images together to share with the community and contribute to this thread! my apologies for some of the crude images. i had a number of random stuffz to B making 4 TQ. these images were collected in an assortment of ways, be it a screen shot from the editor, max's viewport, during…
this is driving me nuts. I have a little unlocker program , but even that is a pain. Is there any way just to stop vista lokcing files. for example I make a head texture in pshop, save it, it gets loaded in max, then max will lock it or explorer will lock it so I can't save over it. some times a file will get locked by…
@Fabi_G Wow you're so right about the platform. In choosing to retain the web-like pattern for the stones I ended up making them too uniform and the sand blending in was supposed to help break it up, I kinda overcompensated by cranking the normal intensity, that's why they look that way now. I might tweak the roughness for…
Hey, nice start. You're on the right path with your terrain textures, and making tiling textures. Once thing it seems like you maybe aren't getting, though, is blending terrain textures together. If you know how to use masks in photoshop then you've already got the basics. Blending two terrain textures is done by using a…
I'm trying to get used to using the graphite tools and just read a thread where someone said they have them docked at the side of the viewport I don't like having them across the top but for some reason when I tear the panel off the side dock options are greyed out Does anyone know how to get around this and have the panel…
Only the bottom half? haha I guess that confirms it, the tree sucks. Texture Sheets / Wires here How I did the Tree I made the basic shape of the tree with zSpheres (image here), made the adaptive skin and then sculpted more shape into it (sculpt image here), I then sculpted it further with the intention of baking detail…
It's not that I have a bunch of geometry with stretches all over it. I'm in the process of creating a variety of desert canyon environment assets, each of which uses the same rocky/sandy texture, which I'm also still in the process of adjusting. But the general shape of the texture (basically a gradient between sand, rock,…
This looks really fantastic! Definitely one of my favorite hand painted projects! The only thing that stands out is the rock you have seems very "terrain-ey" and 2 dimensional. The texture looks fantastic, but they could use some model support. I would maybe model out some modular rock pieces and lay them along the rocky…
Hey man, good start! Just one note that I think would help out a lot. I think you definitely need some sharper and flatter shapes going on in there. It feels like you made the big, primary shapes secondary to the "rocky details" and because of this it seems kind of blobby when in game. Grab some ref and really focus on the…
I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled. Modular dock piece: A basic layout in max, needs work to remove repetitive piece arrangement This is basic idea behind the scene, to have a small wooden dock with some fishing equipment…