Hey Guyz :\ , I Founded a new Blog WIth All of of my 3ds max RIgged CHaracters and Animals Collection :poly121: .A lot of Character Are also Rigged by me. SO i also want that you people checkout My work and all other stuff .. It also Has animation mentor :poly142: Stuff For 3ds Max.. so For Now its Not Completely Updated ,…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) for Media and for Games, i know all the tricks to create a clean rig for game engines and solve rig issues inside it. I can use any 3D software and…
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…
Hope it isn't too late to revive this thread. So thanks to your guidance my confidence with rigging has improved. I have since started a new project for uni and I am however in need of some help if that is okay. I am currently rigging /skinning a viking king character I made and the king character wears a very large skirt…
Hey all, first time posting on here so be gentle :) I'm in the proccess of creating a dragon rig using both gizmos and sliders/spinners etc for control. This is my first attempt at creating my own creature rig, so any help would be appreciated. Here's what i have so far: The model im using as the example mesh for the rig…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hi everyone, Looking for some advise\general direction\links on how to rig this kind of a desk lamp http://i.stack.imgur.com/r3T8S.jpg and similar mechanisms for in-game usage, preferably in Blender. After spending a day on google i am officially stumped, as every video i've watched was geared towards general animation,…
I have read a few places that you should keep rigs between 30 and 64 bones for a mesh. To be honest I am not sure how to do this on a character with fully articulating hands and a face rig. My face rig is fairly minimal: four bones in the lips, four in the brows and two for the tongue (the eyes are sort of fixed orbs). But…