Hi everyone,
Looking for some advise\general direction\links on how to rig this kind of a desk lamp
http://i.stack.imgur.com/r3T8S.jpg and similar mechanisms for in-game usage, preferably in Blender. After spending a day on google i am officially stumped, as every video i've watched was geared towards general animation, with rigs built using in-package tools such as drivers, splines, hooks, etc. and, if i understand correctly, a video game rig should rely entirely on bones, right? Would really appreciate any help on this.
Thanks.
Replies
Here's a more specific example i threw together in Blender. Just a simple see-saw, you pull the left down, right goes up, pull the right down, left goes up. How i would i go about rigging something like that? Is my mock-up close? In this example, one half of the top part copies the rotation of the other part and inverts it, thus making it look like a whole piece, and the side parts, being the children of the top two parts, go up and down accordingly. It somewhat works, but somehow looks hacky and wrong to me, but i'm not sure how else to go about it.
use the minimum number of bones required to support the articulation (probably 4 in this case) and bind them to a proper animation rig that has all the constraints and controllers you need on it.