I remember this being done back on Quake 2, but I just stumbled across this one today; http://www.hlcomic.com/ Hilarious!! Anyone know some other good ones?
I can't drag down the window border to increase its size, but with this setup I can't select much ... is there a way to customize it? https://i.gyazo.com/165414ce2c6356fc0c18d5b9faa17238.png
https://www.youtube.com/watch?v=I3l4XLZ59iw Pretty cool! could be super useful for pre-production, or even late game changes if the writers want to change a line in the game.
Here's the latest commission for a fellow named James II. Guy lives in Scotland and wanted me to make him a bombard. Fun project but towards the end was a bit difficult. Had to get some help from another 3D artist in Burgundy by the name of Phillip. Hope you guys like it!
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
Hi, my question is how would you move a shell of components at a given position in world space coordinates? And how to change the pivot point of selected component by Mel ? every commands I have tried has been ignored by maya but are actually valid. Is there a work around for that? When moving components in relative(-r) it…