Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Just finished my first semester of 3rd year at university! Did a composting and animation assignment this term though once I've done the breakdowns for the comp I'll upload them here! Here's some other stuff I've been working on around them though! Finished the Paprika paintover! Little bit of prop design with Cactus':…
Deep breath.....relax. you are currently in the Zbrush beginner zone. All will eventually reveal itself..... I'm not sure how you keep pressing T by accident whilst working. But anyway, to change hotkeys go to preferences /config/enable customise. Now hold ctrl+alt and a little message will pop up in the top left of the…
Hi all, I'm new to these forums so I'll introduce myself. My name's Dean, I'm 22 from England and I'm a student studying Video Game Development. I've been given an assignment to create a small rally game, part of this assignment is to read in a variety of md2 files. As there doesn't seem to be too many of these floating…
You need to setup a cage to limit the rays. To enable the option it's not enough. To setup a cage you have 3 options: 1. If you use 3dsmax, place a Projection modifier over your Edit Mesh(does not work with Edit polys) lowpoly. Extrude the cage until it covers completely the highpoly model and move some vertices if it's…
Hi Harbinger, Can you send me an example file where this shader assignment failure happens? We did a lot of development work on Bevel for Maya 2015 to ensure that defects like these don't occur any longer. We did indeed do work (as Graham says) on better preserving texture borders, but we also specifically focused on…
Hey todman to Reset Xform go to your control panel-utilities-reset xform. I can't exsplain what it does in graphical terms becuase I don't know. but when I have had animation probs and sometimes unwrapping probs its normally cos I forgot to reset the Xform. do it before unwrapping anything and rigging anything,make it a…
not just that no - I've not done a great job of explaining myself :) there are a number of use cases As a high-res to low-res transfer example - and sticking with trees: in your source model (the picture i drew before) You can use speedtree to assign vertex color values by index to leaves/branches, you can also apply a…
For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…