Hi all, A while back I stumbled on an online video using 3ds max on how to model a door or a hatch hinge. I have been searching for the past hour and could not find it either here on PC or through Google. If anyone has any idea, please let me know. Thanks a million :)
Hi, i want to show You my sculpt:) I was using Zbrush, and Maya:) You can also find This here : https://www.artstation.com/artwork/king-varian-wrynn-1eadff95-fe4e-4889-bb6c-b5088add1f08
This skin took inspiration from the 1984 Transformers Generation
1 incarnation of Grimlock. The name being based on one of his phrases “Me
Grimlock no bozo, me king!”. As of 5/26/2016, this skin is still a work in progress
I never said this was a game about furries, just said this was a game for Furries. Like Lord of the Rings online would probably bring a lot of hardcore larpers. Just saying. B
What we are looking for: Graphic Artist - experience with logo and marketing designs. 2D / Concept Artist - able to match the work done above. Public Relations - experience with marketing. 3D Artist/Animators If you are not one of the above, please apply as well for us to review your portfolio and decide whether or not you…
Bringing this back from the dead as none of my attempts to use scripts I've found online work. Can anyone point me in the direction of a "Convert Ring to Perfect Circle" type script for Maya? Thanks!
It depends on the camera, but ill talk in general For the ankles. If you have a hexagon that is supposed to be a cylinder, just make it a hexagon. If you cannot do a shape, then dont. Either its a perfect hexagon screw or a terrible ring, and for me the choice seems obvious. But this again depends on the camera. It is good…
Hi everyone, I was working on a game model of King Tiger for a while so now i thought i finally got something to show :) I have pretty much finished low-poly (around 17k tris), general Normal map and occlusion component of Diffuse map. Some more damages will still be done ;)
Do you guys know I can get this to happen: its a mechanical hinge type thing, and I was trying to do it with constraints then with bones, but nothing works. When I parent, rotating the child makes the child morph When I use hard bind, i get an error: must contain CV or Vertex.