I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…
Hope it isn't too late to revive this thread. So thanks to your guidance my confidence with rigging has improved. I have since started a new project for uni and I am however in need of some help if that is okay. I am currently rigging /skinning a viking king character I made and the king character wears a very large skirt…
Hey all, first time posting on here so be gentle :) I'm in the proccess of creating a dragon rig using both gizmos and sliders/spinners etc for control. This is my first attempt at creating my own creature rig, so any help would be appreciated. Here's what i have so far: The model im using as the example mesh for the rig…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
Hi everyone, Looking for some advise\general direction\links on how to rig this kind of a desk lamp http://i.stack.imgur.com/r3T8S.jpg and similar mechanisms for in-game usage, preferably in Blender. After spending a day on google i am officially stumped, as every video i've watched was geared towards general animation,…
I have read a few places that you should keep rigs between 30 and 64 bones for a mesh. To be honest I am not sure how to do this on a character with fully articulating hands and a face rig. My face rig is fairly minimal: four bones in the lips, four in the brows and two for the tongue (the eyes are sort of fixed orbs). But…
Hi everyone! I've been doing a lot of research on this topic. I wanted to create a setup to animate my last character's face, it was quite hard to find out and I decided to make a tutorial to at least give you a starting point if you are starting at facial rigging. Its my blog here:…
Hey guys, I'm looking to pose a character in Maya (it's my first attempt at doing stuff in Maya) and maybe do some simple animations. To be honest, I don't want to spend any time creating a custom rig, and neither do I feel confident working with a ready-made rig that I would be able to find online. I remember a guy I knew…
I really enjoy making and tinkering with rigs inside of Maya, but something has been bugging me lately. Most of my rigging knowledge comes from this tutorial from the Maya Learning Channel: https://www.youtube.com/watch?v=MV4XRgmTynY It advocates using separate joint chains for different bodyparts, as opposed to keeping it…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…