Hey everybody :) . I've been creepin around the site for a while now but I haven't really posted anything of my own, so heres something I'm currently working on. My goal is to get a 7500 tri character out of this and then to rig and animate. This is my first legitimate character, so I'm excited to see how it goes. This guy…
Hey guys I'm compiling a list of things in ZBrush that I wish were done better, and things I consider to be bloat or just not really carrying their weight, curious what sort of things come to mind for you. Happy to talk about the good things too though! I might be working on something.. cons - constant document resizing,…
This has been pecking away in my brain for awhile now - As the thread question implies, how many pieces should be in an artist's portfolio before they start applying for freelance or full-time opportunities? I'm specifically interested in reflections on a character artist's port (how many full body, how many busts, etc.)…
Hello my name is Mark Henriksen I am a 2D/3D digital artist currently working in the game industry. This is a place to post my works in progress and sketches. Any comments and critique welcome! Links: Artstation - artstation.com/markhenriksen Behance - behance.net/MarkHenriksenArt Instagram - instagram.com/mark0henriksen/…
model https://www.cgtrader.com/3d-models/character/fantasy/mark-of low poly mark of ninja fanart. ready to rig. textured using color atlas. I will update him with the rig later after fixing some weight paints. you will get A-pose. please comment any modifications needed. cheers…
There are many discussions over the Indie products at this time and I am looking into all of your questions and will hopefully have answers for you in the not too distant future. ;) Please keep in mind the community is still very important to us and a priority. Greg Brown (Poly_Pusher- MODO & MARI Creative Specialist) and…
Gentlemen- I have a question. How many 3D app users are there in the world? Counting every software that are based on creating 3D meshes and animating. Im doing some market reserch and is getting no-where fast. I cant estimate the total amount 3d app users because no one has ever made such a survey before. So im asking…
Hi guys, in previous versions of Maya if you held down "w" and LMB, you'd get a marking menu with various move options. In 2009 the "normal" option has been replaced by "normal average" which sucks if you're used to the old system. Now you have to go to "axis" and then "normal". The marking menu editor has no option for…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…