Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
[ QUOTE ] just right click on top of the play button so you can open the frame preferences on the fly. [/ QUOTE ] Thats exactly the same as left clicking on the "time config" button, which is what I was already doing. Right click play or left click time config, its still not saving me any clicks or time. With that method…
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…
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Coming to the end now I think. I added some rocks/ruble which I have to texture, and I still have to texture the torches. I also removed the pots in favor of metal flame torch light thingy's. Its hard to see in this screen, but I'll add a simple plane with some flame to explain the light source when I'm done. I started…
Does anyone here know how to pre-warm particles for when in "play-in-PC" mode is activated with UDK? I don't want to see the level start with steam growing up out of nowhere, rather having it already visible. Also, I'm rendering a flythrough video for another environment, and its having trouble showing certain animated…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
Working 1:1 has always been better for me than rendering every Nth frame. Rendering every Nth frame normally = instant chop. It would be nearly pointless to double the FPS then render every other frame, I just don't see any logic to it. I use render every Nth frame, to spot check final render quality without rendering…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
uh, so you can't think of any circumstances where you'd be forced to leave a job? or is it fine for something out of your control to happen and then you also have to pay some bs charge.. an employee leaving (either of their own free will or not) is a risk an employer takes, and trying to put the blame onto the workers is…