Does anyone here know how to pre-warm particles for when in "play-in-PC" mode is activated with UDK? I don't want to see the level start with steam growing up out of nowhere, rather having it already visible.
Also, I'm rendering a flythrough video for another environment, and its having trouble showing certain animated flipbook textures that are being shown inside a particular particle effect.
For example: Here is a still image of the look I want:
Notice how the candle flames are showing up?
However when I render out the matinee flythrough sequence it looks like this:
The black dots on the floor are supposed to be candles but they are not showing the flame part?
Can anyone help me?
Thanks!
Replies
as for the flames not starting - are they set to autoactivate? you might have better luck manaully triggering them at the start of the matinee sequence, shouldnt matter i dont think but in my experience udk3 can be a bit funny with things like that