Hello, Our Standard Ad: http://www.gamedev.net/classifieds/item/4616-art-lead-animators-texturers-prmore-wanted-for-scifi-rts/ Project direct: http://www.moddb.com/mods/tiberium-secrets Thanks for your time and consideration, -Eric/Jist
Hey guys I'm having a problem using Quixel 2.0(specifically 3D0)with Adobe photoshop CS4. When I select the 3D0 button it begins loading and then returns the following error: system.runtime.interopServices.COMException (0x80029C4A): Error Loading type library/DLL. (Exception from HRESULT: 0x80029c4A…
Hey guys, Im looking to upgrade my gpu. Currently Im using gtx 460, which im not happy with. So I decided I need an upgrade. So far I narrowed it down to Either the Nvidia gtx 660ti or AMD Radeon 7970. I ve tested mudbox on a friends comp with the 660 ti 2gb, and things were running way smoother than the 460. But I hear…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
Hello Polycount! I just recently created some Russian vehicles (really my first offical game models so far). Each model took about 4 weeks to complete, using 3Ds max, Zbrush, Substance painter and Photoshop CS5. I was going add these into an environment, but instead I might add these in my portfolio later on. Please let me…
Found this little gem over at gamedev. Arguably funner than Unreal 2007 and better creative direction too! http://www.gamedev.net/community/forums/topic.asp?topic_id=467483 It's only an alpha build though, so if you tab away it will crash.
I would like to get some feedback on a couple of hard surface props I’ve done recently. I know that as an artist it can be hard to see past the fact that I created something ‘cool’; and truly see that object for what it is. So, with that said, I would like to post a self-evaluation of where I ‘think’ I am.. and then get…
Greetz! Been working on this for over a month now for Game Artisan's Naruto contest. I'm in the final stretch, with the texturing just about done and rigging and posing left ahead of me, so any critique's and suggestions on this piece would be awesome. I'll do my best to work them out before this weekend. Wip thread:…
Just wanted to let everyone here know that Paul Richards and I have set up a Austin/Dallas sketchgroup get together this upcoming 12th of January. In case anyone from the local area would like to drop on by, we will be going from 11-6 pm with a possible hang out afterwards. Here is some of the info: WHEN : Saturday, Jan.…