Trying to be social in the social, I love polycount and found here a lot of help and still looking here for it hehe, so I'll try not to fail and post here something as I'm doing in my personal blog. If someone randomly found this thread, feel free to say hi or leave any comment like "Hey I saw your message mate!". I'm…
Hey mLichy, I think you're confusing the method that we're discussing with the method some have used already where they use a derivative map texture but they are using it almost the same way as with normal maps where per vertex tangents are used to achieve perturbation. See insomniacs presentation here -->…
It's important to note When an index goes from 1100 -> sub 400, within a period of 12months, I can't imagine calling it healthy. That's a crash. BTC is what most analysts would consider as bear market index, for the moment.. Money(volume) has been exiting it since early 2014, as identified by the bars along the bottom of…
You can get very far with ShaderFX and I think it could serve a role for film productions as well. Have a look at the sample images from this Gnomon DVD on ShaderFX. Really nice quality for a real time shader in the viewport if you ask me. http://www.thegnomonworkshop.com/store/product/1102/#.VG5KmfnF-So What would be nice…
I think you're getting some compression artefacts from those gradients. I recommend that you re-do them in Photoshop and make them one pixel tall. I did it by changing the code where the bottom gradient sits, to this: <tbody><tr><td valign="bottom" height="230"><img src="www.ent3d.com_files/gradient_3.jpg" width="1100"…